<template>
  <Dialog :title="dialogTitle" v-model="dialogVisible">
    <el-form
      ref="formRef"
      :model="formData"
      v-loading="formLoading"
      label-width="auto"
      :rules="rules"
    >
      <el-form-item label="场景名称" prop="name">
        <el-input v-model.trim="formData.name" />
      </el-form-item>

      <el-form-item label="场景类型" prop="type">
        <el-radio-group v-model="formData.type">
          <el-radio :label="1">主场景</el-radio>
          <el-radio :label="2">子场景</el-radio>
        </el-radio-group>
      </el-form-item>

      <el-form-item label="场景备注" prop="remark">
        <el-input v-model.trim="formData.remark" type="textarea" />
      </el-form-item>
    </el-form>
    <template #footer>
      <el-button @click="submitForm" type="primary" :disabled="formLoading">确 定</el-button>
      <el-button @click="dialogVisible = false">取 消</el-button>
    </template>
  </Dialog>
</template>
<script setup lang="ts">
import * as SceneApi from '@/api/service/scene/index'

const { t } = useI18n() // 国际化
const message = useMessage() // 消息弹窗

const dialogVisible = ref(false) // 弹窗的是否展示
const dialogTitle = ref('') // 弹窗的标题
const formLoading = ref(false) // 表单的加载中：1）修改时的数据加载；2）提交的按钮禁用
const formType = ref('') // 表单的类型：create - 新增；update - 修改
const formData = ref({
  id: undefined,
  name: undefined,
  remark: undefined,
  type: 1
})
const formRef = ref() // 表单 Ref
const rules = reactive<FormRules<FormRef>>({
  name: [{ required: true, message: '请填写场景名称', trigger: 'blur' }],
  type: [
    {
      required: true,
      message: '请选择场景类型',
      trigger: 'change'
    }
  ]
})
/** 打开弹窗 */
const open = async (type: string, obj?: object, sceneType: string) => {
  dialogVisible.value = true
  dialogTitle.value = t('action.' + type)
  formType.value = type
  resetForm()
  // 修改时，设置数据
  formData.value.type = sceneType
  if (obj) {
    formData.value = Object.assign(formData.value, obj)
    formLoading.value = false
  }
}
defineExpose({ open }) // 提供 open 方法，用于打开弹窗

/** 提交表单 */
const emit = defineEmits(['success']) // 定义 success 事件，用于操作成功后的回调
const submitForm = async () => {
  // 校验表单
  if (!formRef) return
  const valid = await formRef.value.validate()
  if (!valid) return
  // 提交请求
  formLoading.value = true
  try {
    const data = formData.value as unknown as SceneApi.SceneConfigVO
    if (formType.value === 'create') {
      await SceneApi.createScene(data)
      message.success(t('common.createSuccess'))
    } else {
      await SceneApi.updateScene(data)
      message.success(t('common.updateSuccess'))
    }
    dialogVisible.value = false
    // 发送操作成功的事件
    emit('success')
  } finally {
    formLoading.value = false
  }
}

/** 重置表单 */
const resetForm = () => {
  formData.value = {
    id: undefined,
    name: undefined,
    remark: undefined,
    type: 1
  }
}
</script>
